Personal Information
Name: Carter Player: Monkey
Race: Human Gender: Male Height: 5'5" Weight: 171 lbs
Class: Fighter Level: 1 Alignment: Lawful Neutral
XP: 0 Next Level: 2,000
Kit: Scout
Ability Scores
Str: 15 Stamina: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 7%
Muscle: 14 Attack Adj.: +0 Damage Adj.: +0 Max. Press:170 Open Doors: 8
Dex: 16 Aim: 16 Missile Adj: +1 _ _
Balance: 16 Reac Adj: +1 Armor Class: -2 _ _
Con: 15 Health: 15 System Shock: 90% Poison Save: +0
Fitness: 15 Hit Point Adj: +1 Resurrection Chance: 94%
Int: 12 Reason: 13 _ _ Illusion Immunity: None
Knowledge: 11 Bonus Proficiencies: 2 _
Wis: 12 Intuition: 11 _ _
Willpower: 13 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Leadership: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Appearance: 13 Initial Reaction Adj: +1
Saving Throws
Paralyzation: 14 Poison: 14 Death Magic: 14 Petrification: 15 Polymorph: 15
Rod: 16 Staff: 16 Wand: 16 Breath Weapon: 17 Spell: 17
Combat
Hit Points: 11
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 19
Armor
Natural armor class 10
Full armor, chain mail -5
Balance Defensive adj. -2
FINAL: 3
Weapon Proficiencies
Composite short bow (Specialist)
Dagger
Broadsword (Specialist)
Non-Weapon Proficiencies
Blind Fighting 9
Endurance 5
Survival 6
Animal Lore 7
Leather Working 10
Riding, Land 11
Native Languages
Regional
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Comp short bow 18 2 6 P M
--flight arrow 1d6 1d6 P S 10 20 36
--sheaf arrow 1d8 1d8 P S 8 16 32
Dagger 20 19 1 2 1d4 1d3 P S 2 4 6
Broadsword 19 3/2 5 2d4+2 1d6+3 S M
Racial Abilities
Hit point bonus - +1 bonus hit point for every time a level is attainted.

Class Abilities/Restrictions
Fighter
    Increased movement - Base movement is 15.
    Multiple specialization - Allows specialization in more than one weapon.
    Limited armor - May not wear armor heaver than chain.

Traits
Ambidexterity - reduces two weapon fighting penalty by 2.
Alertness - +1 bonus to suprise rolls.

Disadvantages
Phobia: Undead
Phobia:Trolls - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check.

Inventory
  • Items Carried
    • Backpack
      • Canvas (sq yard) x5
      • Common robe
      • Mittens
      • Musical instrument (small)
      • Rope, hemp (50 ft)
      • Saddle blanket
      • Soap
      • Tunic x3
    • Dagger
    • Quiver
      • Composite short bow, flight arrow x24
    • Sack, small
      • Candle x2
      • Fishhook x4
      • Fishing net (10 ft sq) x2
      • Mirror, small metal x2
    • Sword, broad
    • Whetstone
    • Wineskin
  • Items Readied
    • Composite short bow
  • Items Worn
    • Baldric, bandoleer(leather)
      • Belt pouch, small
        • Flint and steel
        • Gloves
      • Belt pouch, small
        • Chalk
      • Belt pouch, small
        • Writing ink (per vial)
    • Belt
      • Belt pouch, large
        • Dry rations (1 week)
      • Knife sheath
      • Map or scroll case
        • Map
    • Boots, riding
    • Braies
    • Buckle, common
    • Drawers
    • Full armor, chain mail
    • Surcoat